![]() Stealth is now a shader – this means everything can now have the stealth effect!.The only example in the base game is the Siren, whose control effect has a 70% chance now. Control effects (Siren) no longer roll against Debuff Resist rather, the chance for the effect to work is set in the actual effect file.Before a single number was rolled for all effects. Effect chances now roll separately – this means, for example, Uppercut's Move and Stun components succeed or fail entirely independently of each other.Positive Quirks can now be removed double click in the Sanitarium.Stress damage taken now has a minimum of 20%.Healing buffs now cap at doubling healing (sum total of Healing Done + Received buffs cannot exceed 100%).Heroes may now only have 2 blocks at at time.These modifiers are ignored by auto-surprise fights such as Fanatic. Surprise chance is now enumerated in the rules.json it is impossible to be surprised by a scouted fight and you gain +25% monster surprise chance on such fights.AOE moves no longer inherently bypass Stealth at least one target needs to be visible to be able to use AOE moves.Some enemies now accelerate stalling, bringing reinforcements rapidly (1 round) if only accelerated stall enemies are left alive.The current value is 2, meaning that using 2 stall moves counts as stalling when there are 2 or fewer enemies remaining. Stalling is now also defined by whether the player uses too many stalling skills per round (defined under each hero's section below).Size 2 enemies still don't trigger stalling. Stalling is now tracked when 2 or fewer enemies remain (up from 1).Recovering from stuns now buffs the target's Stun Resist by 50%.Virtues are no longer permanent – you can now go over 100 Stress when Virtuous, and reaching 200 Stress with a Virtue removes the virtue and resets Stress to zero.Heroes now trigger an effect on crit – most of these are 2 round self buffs, meaning they effectively last until the end of the hero's next turn.That value is now +5 you'll now need a displayed 95% hit chance to have a guaranteed hit. ![]() All heroes and monsters previously had a hidden +10 ACC.Crits now only heal 3 stress, not 4 this extends to stress heals on allies.This means, if one hero buffs another's DMG for 3 rounds, they get the full 3 rounds out of it, rather than having it tick down by 1 at the start of their turn. Buffs now tick at the end of turns, not the start – this means a self-buff with a duration of 2 rounds lasts until the end of your next turn, while a 1 round buff will last through the end of your turn.Source: official website 1.2.0 (10 October 2018) Changes to the executable and rules Fix to Korean language selection string font.Fix to Main menu crash when playing House of Ruin cinematic w/ DLC menu open.Fix for torch meter UI not reappearing after Shieldbreaker flashbacks.Fix to Wolves at the Door map navigation on Bloodmoon difficulty.Fix for Crimson Court traps doing more damage than intended if CoM is enabled.The Musketeer wrathful hat trinket fix is missing on Switch.Prevented miller's trinket interaction attack from having its buff resisted."Restraining Padlock" trinket stress damage modifier now correctly applies to other heroes in the party when equipped abomination uses "Transform".Fix to dlc hero classes not having upgrade prices modified by campaign difficulty.ignore_stealth tag now works correctly on Area of Effect attacks if all heroes are in stealth. Fixes to graveyard text having missing strings in rare death scenarios.Fixes to combat's stall-prevention system.Fixes stress relief activities for heroes that died of a heart attack when lost in time and space. Additional heart attack variables cleared.Fix to monster AOE Friendly skills not working with one 2 slot monsters and 2 1 slot monsters.Fix roster scrolling w/ controller at high fps.Fix for shards collected amount not showing up on raid results screen.Fix to heroes not having combat_end buffs cleared on retreat.Fix for Fanatic's background offset bug.Fix to districts blocking character sheet input with controller.Fix to estate summary bug with district buttons and controller.Change to assert message for running out of solutions.Darkest Dungeon (Switch) patch notes 1.2.1 () Darkest Dungeon (Switch) patch notes Back to the list.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |